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Duygu Çakmak
BIO
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TALK
Summary:
Like many other AAA games, developing a Total War game is a long and challenging endeavour. Numerous new game systems, engine features, and a lot of content is developed by multiple teams over the course of many years. In this presentation, I would like to primarily focus on the AI development aspect of the Total War franchise. I will be giving a behind-the-scenes perspective on the problem domain, as well as the constraints and challenges that it comes with. I will then move onto how our multi-disciplinary AI teams work together to achieve creating successful AI systems from start to finish. Finally, I will look towards the future, and touch on potential R&D topics that we are excited about.
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